Design of buildings within the discrete space (3/3)

Advantages of buildings generation
comparing to assemblage:

- considerable speed of erection, - generating of a building of a solid piece that lets to create an appropriate scheme of its hull, - absence of problems connected with a building being erected with difficult planning options, - ability to use materials with set characteristics that don’t exist in nature, - absence of inaccuracies according to absence of the process of assemblage itself, - absence of problems connected with elements transportation, - absence of problems connected with erecting on uncomfortable sites, - ability to examine both a whole building and its parts at preliminary generating, - simplification of correction procedure, - profound compliance of the result and project decision.
If create a generative device which would be constantly active, the space that is in its range will be controllable. To submit this space to imagination of the people living inside it, a possibility for a direct transmission of information to a computer should be created for them.
But what is the benefit of that space? We got used to the fact that our environment is more or less constant. Changing it even a little is very difficult and that is why it has to be deliberate and thoroughly examined. To make the added alterations correct it is necessary to solve a range of multifaceted tasks. That is why a big variety of specialists in different spheres must take part in this process: architects, constructors, engineers, builders of different specializations and qualifications. And as the changes usually exist for a rather long time, no mistake is allowed; the issue demands full responsibility.
But in our case, alteration of space is a task even a child can solve. With only move of his hand a child can create a flatness that will lie on the ground, float on the water, hover in the air. With the next move of the hand he will set its characteristics – colour, texture, transparency, density.
In a minute he will build a house, in another one he will have his bed made or a table laid. After three minutes he will fly over the city, walk in the air or over water.
A child turns into an architect, an architect without rules or limits, who is able to make everything that his imagination lets him create. A computer becomes his constructor, and a generating screen is now his momentary builder. A child creates a huge celestial waterfall and brushes his teeth in it before going to bed. He doesn’t watch TV because he is already full of impressions. It is impossible to impose any stereotypes on him because he realizes his abilities. He jumps from one rock to another and probably doesn’t even realize that he is just picking out the squares of the tag-game field.

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